return num % 10;
这份对真实的极致追求,也让团队在人物塑造上产生了研发以来最大的分歧。波波始终坚持,游戏中的NPC不该是完美的,而应是有缺陷、能成长的,“知错能改在现实世界是难得的品质”。
,详情可参考搜狗输入法2026
"Any day in his life can turn out like that," he said. "It can be good bits, and then it can be awful bits and aggressive bits and upsetting bits. And that's just what the Tourette's does. It's nasty."
OpenClaw 之父:80% 的现有 App 将消失